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eulerjs API / @eulerjs/bvh

@eulerjs/bvh ​

Any triangle mesh as a static or kinematic collider, on three-mesh-bvh.

Classes ​

ClassDescription
MeshColliderAny triangle mesh as a collider, such as a level, a building or a rock face, found quickly with a bounding volume tree (three-mesh-bvh). Both sides of every triangle are solid, so it needn't be closed. Only for static and kinematic bodies: it has no volume to give a mass.

Interfaces ​

InterfaceDescription
MeshColliderOptions-

Released under the MIT License.