eulerjs API / @eulerjs/bvh
@eulerjs/bvh
Any triangle mesh as a static or kinematic collider, on three-mesh-bvh.
Classes
| Class | Description |
|---|---|
| MeshCollider | Any triangle mesh as a collider, such as a level, a building or a rock face, found quickly with a bounding volume tree (three-mesh-bvh). Both sides of every triangle are solid, so it needn't be closed. Only for static and kinematic bodies: it has no volume to give a mass. |
Interfaces
| Interface | Description |
|---|---|
| MeshColliderOptions | - |
