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eulerjs API / @eulerjs/marine/webgpu / SpectralWaterMaterial

SpectralWaterMaterial ​

ts
type SpectralWaterMaterial = MeshPhysicalNodeMaterial | MeshBasicNodeMaterial;

Defined in: packages/marine/src/webgpu/waterMaterial.ts:45

Either material: physically lit, or shaded as a mirror of the sky given one.

Released under the MIT License.