eulerjs API / @eulerjs/marine/webgpu / SpectralWaterMaterial
SpectralWaterMaterial
ts
type SpectralWaterMaterial = MeshPhysicalNodeMaterial | MeshBasicNodeMaterial;Defined in: packages/marine/src/webgpu/waterMaterial.ts:45
Either material: physically lit, or shaded as a mirror of the sky given one.
