eulerjs API / @eulerjs/core / fitCollider
fitCollider()
ts
function fitCollider(
shape,
geometry,
options?
): Collider;Defined in: packages/core/src/colliders/fitCollider.ts:19
A collider of the given shape fitted around a geometry, in the geometry's frame: its bounding box, its bounding sphere, its convex hull, or a cylinder, cone or capsule standing along its y axis, as three.js's own cylinder, cone and capsule geometries do, as wide as the wider of x and z. What world.addBody(object, { collider: 'box' }) and the rest fit; options sets the rest of the collider, its friction say, all but where it sits, which the fit decides.
Parameters
| Parameter | Type |
|---|---|
shape | ColliderShorthand |
geometry | BufferGeometry |
options? | Omit<ColliderOptions, "offset" | "rotation"> |
